August 2022 - Week 155 - Treehoppers
Summary
- Treehoppers
- Sound effects
- Nests
Detail
I get back to work on Sunday with adding a new enemy. I was going to add giant spiders until Rao Dao Zao pointed out they are terribly cliched. I want a territorial creature living in forests that will slowly reproduce and eventually encroach on the player. I thought Grasshoppers might work but renaming them Treehoppers to indicate they are huge. Then I find Treehoppers are real and they are so much more terrifying.
With the Treehopper sprite complete I move on to the audio. Each animal has four sounds; idle, attack, injured and death. Sourcing cricket, squishing, crunching and chittering recordings from freesound.org, editing in Audacity, I add Treehopper, Copperpede and Flintworm sounds.
I want the Treehoppers to occupy forests and periodically spawn from nests. I've underestimated this work but decide it will make for some interesting gameplay, so I may end up moving some other work into a later release.
For the next week I'll be finishing the Treehoppers, foreshadowing future threats and adding wandering enemies.
Get Dwerg Saga
Dwerg Saga
Mine out a home for your Dwerg clan, play with friends on a LAN. WIP.
Status | In development |
Author | haikuinteractive |
Genre | Strategy |
Tags | 2D, dwarf-fortress, Massively multiplayer, Multiplayer, Procedural Generation, Real time strategy, Sandbox, tile-based, Top-Down |
Languages | English |
More posts
- Release 0.23.0.3Nov 07, 2023
- Release 0.23Jul 01, 2023
- Release 0.22Feb 15, 2023
- February 2023 - Weeks 165-180 - ContractingFeb 14, 2023
- November 2022 - Week 167 - New LogoNov 12, 2022
- October 2022 - Week 164 - UpdatesOct 23, 2022
- Release 0.21Oct 17, 2022
- October 2022 - Week 163 - HoldingOct 15, 2022
- October 2022 - Week 162 - Game PanelsOct 08, 2022
- October 2022 - Week 161 - Context MenuOct 01, 2022
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