July 2022 - Week 148 - New Build Tool
Summary
- Stairs are Built
- Personality affects gameplay
- New Build Tool
Detail
At Levels café again on Saturday I do a bit of roadmap planning and sketch out the next three releases. I start making stairs always be build jobs instead of a combination of mining and building. After a walk up Arthur Seat on Sunday morning I shelve the stairs work because I'm supposed to be just doing house-keeping and bug-fixes this week.
From Monday through Wednesday, in preparation for planning, I start writing a gameplay effect for every personality facet. There are 320 facets and I get about a fifth of the way through that, creating new tasks to support effects that are not currently possible. I intend to write these down and then review for feasibility and gameplay value.
From Athena's feedback I am merging the Build, Stairs, Farm and Workshop tools under a single Build tool. I make mock-ups on Thursday (see pictures) and organise the Keyboard Options which naturally leads back into working on the Build Tool.
Get Dwerg Saga
Dwerg Saga
Mine out a home for your Dwerg clan, play with friends on a LAN. WIP.
Status | In development |
Author | haikuinteractive |
Genre | Strategy |
Tags | 2D, dwarf-fortress, Massively multiplayer, Multiplayer, Procedural Generation, Real time strategy, Sandbox, tile-based, Top-Down |
Languages | English |
More posts
- Release 0.23.0.3Nov 07, 2023
- Release 0.23Jul 01, 2023
- Release 0.22Feb 15, 2023
- February 2023 - Weeks 165-180 - ContractingFeb 14, 2023
- November 2022 - Week 167 - New LogoNov 12, 2022
- October 2022 - Week 164 - UpdatesOct 23, 2022
- Release 0.21Oct 17, 2022
- October 2022 - Week 163 - HoldingOct 15, 2022
- October 2022 - Week 162 - Game PanelsOct 08, 2022
- October 2022 - Week 161 - Context MenuOct 01, 2022
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