May 2022 - Week 142 - Context
Summary
- Needs 1 finished
- Bug fixing
- Context-sensitive pick-up
- Golf Gang
Detail
I actually finish all the tasks in the first planned epic on Monday. This is surprising because it's the date that I planned for three months ago. The fly in the ointment is that I did not schedule any time for play-testing and balancing. Starting that in the afternoon I find a number of bugs so I'm not quite done. Looked good on the report though.
On Tuesday and Wednesday I'm fixing these bugs and finish Wednesday writing a test to verify the armour bug Athena's playtesting had highlighted. Fixing this I do some playtesting and find the difficulty spike is not so bad.
On Thursday I add a context-sensitive pick-up menu to the Move tool (shown in the video) and finish the week fixing bugs.
Athena has been taking builds through her test-plans, growing and refining them each time.
There are a small number of bugs to address but I'm cautiously optimistic about making a release next week.
PS: If you like serious golf you should definitely try Lazy Monday Games' Golf Gang.
Get Dwerg Saga
Dwerg Saga
Mine out a home for your Dwerg clan, play with friends on a LAN. WIP.
Status | In development |
Author | haikuinteractive |
Genre | Strategy |
Tags | 2D, dwarf-fortress, Massively multiplayer, Multiplayer, Procedural Generation, Real time strategy, Sandbox, tile-based, Top-Down |
Languages | English |
More posts
- Release 0.23.0.3Nov 07, 2023
- Release 0.23Jul 01, 2023
- Release 0.22Feb 15, 2023
- February 2023 - Weeks 165-180 - ContractingFeb 14, 2023
- November 2022 - Week 167 - New LogoNov 12, 2022
- October 2022 - Week 164 - UpdatesOct 23, 2022
- Release 0.21Oct 17, 2022
- October 2022 - Week 163 - HoldingOct 15, 2022
- October 2022 - Week 162 - Game PanelsOct 08, 2022
- October 2022 - Week 161 - Context MenuOct 01, 2022
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