October 2020 - Week 57 - Stoked
Summary
- Bug-fixing
- Short stockpile tutorial
- Stoker sprite
Detail
On Thursday I got back into the game by first taking an hour to play-test, noting down small improvements and a couple of possible larger tasks. I've been having some doubts about my decision to make a risk and reward progression, part of the reason I did something different last week, and I wanted to get back into it slowly.
On Friday I did a few bug-fixes and then realised there was a good opportunity to introduce stockpiles at the end of the tutorial on food. I've had mice in the game for a while and making them eat any food they find lying around provides motivation to bring fruit inside to a stockpile.
On Monday and Tuesday I started work on the first task for bronze-working, adding the Furnace Operator responsibility. Feeling in the mood for some pixel art I made a sprite.
The title of "Furnace Operator" sounds too formal so I've decided they will call themselves "Stokers".
It's been a slow start but I have a good list of tasks and reckon I should have a release with bronze-working ready in two to three weeks.
Get Dwerg Saga
Dwerg Saga
Mine out a home for your Dwerg clan, play with friends on a LAN. WIP.
Status | In development |
Author | haikuinteractive |
Genre | Strategy |
Tags | 2D, dwarf-fortress, Massively multiplayer, Multiplayer, Procedural Generation, Real time strategy, Sandbox, tile-based, Top-Down |
Languages | English |
More posts
- Release 0.23.0.3Nov 07, 2023
- Release 0.23Jul 01, 2023
- Release 0.22Feb 15, 2023
- February 2023 - Weeks 165-180 - ContractingFeb 14, 2023
- November 2022 - Week 167 - New LogoNov 12, 2022
- October 2022 - Week 164 - UpdatesOct 23, 2022
- Release 0.21Oct 17, 2022
- October 2022 - Week 163 - HoldingOct 15, 2022
- October 2022 - Week 162 - Game PanelsOct 08, 2022
- October 2022 - Week 161 - Context MenuOct 01, 2022
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