June 2020 - Week 41 - Release 0.12


Summary

  • I've been wrestling with Azure pipelines for most of the day. #broken

Release Notes for version 0.12.0

Release 0.12 is now available as the demo for free from itch.io.

Features:

  • Elevation view with its own tile-set
  • First tutorial completed: Mining, building, doors, moving, floors, ramps and stairs.
  • Task button added to remind user what they need to do to continue the tutorial
  • Dwergs seek shelter and go to sleep when tired
  • Music: Summer and Autumn completed, Winter first iteration
  • Audio: Snoring
  • Audio: Balanced attenuation and panning
  • Audio: New UI sounds
  • Death: Dead Dwerg tile, mood modifiers and story events
  • New Dwerg tiles: Druid, Wizard, Fisherman, Mechanic, Hunter and Bard
  • Self-preservation: Dwergs flee rising water
  • Stockpiles: Enable and disable, search-radius, tile-color, quality, condition and priority
  • Save personality scores
  • Advise that the personality test should only be done for the user
  • Anonymous analytics (disabled by default)
  • Credit play-testers
  • Credit FMOD and show FMOD splash-screen
  • Installs through itch without admin privileges 

Bug-fixes:

  • Render size corrected for medium and large maps
  • Battle-music is restored when game is loaded
  • Move-tool selection fixed for camera panning
  • Prevent retrying jobs that cannot be reached or have no materials
  • Mac: Better handling of touch-pad
  • Slider and scroll-panel twitchiness
  • Random pillars of water appearing and drowning Dwergs
  • Move-tool drag-selection threshold
  • Prevent tutorial moves from being interrupted by user moves
  • Memory leak with audio

Get Dwerg Saga

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