April 2020 - Week 29 - Pathloser
Dwerg Saga » Devlog
Summary
- Losing time in Pathfinder
- Job Indicators
Detail
In ten days I've played 115 hours of "Pathfinder: Kingmaker" and worked zero hours on Dwerg Saga. Oops. On Tuesday I kicked the habit and added job-indicators to the HUD. This is attempting to answer the question "What are they doing?" which a couple of play-testers had when the Dwergs went off to get a drink. I'll be adding a couple of tweaks to it so they stay visible for at least three seconds and have a tool-tip.
I have a list of bugs to get through, preparation for the audio engineer starting on Monday and adding the dire-wolves to get started on.
Hoping to have more to say next week.
Get Dwerg Saga
Buy Now$10.00 USD or more
Dwerg Saga
Mine out a home for your Dwerg clan, play with friends on a LAN. WIP.
Status | In development |
Author | haikuinteractive |
Genre | Strategy |
Tags | 2D, dwarf-fortress, Massively multiplayer, Multiplayer, Procedural Generation, Real time strategy, Sandbox, tile-based, Top-Down |
Languages | English |
More posts
- Release 0.23.0.3Nov 07, 2023
- Release 0.23Jul 01, 2023
- Release 0.22Feb 15, 2023
- February 2023 - Weeks 165-180 - ContractingFeb 14, 2023
- November 2022 - Week 167 - New LogoNov 12, 2022
- October 2022 - Week 164 - UpdatesOct 23, 2022
- Release 0.21Oct 17, 2022
- October 2022 - Week 163 - HoldingOct 15, 2022
- October 2022 - Week 162 - Game PanelsOct 08, 2022
- October 2022 - Week 161 - Context MenuOct 01, 2022
Leave a comment
Log in with itch.io to leave a comment.