February 2020 - Week 21 - Jammin'
I was at the Edinburgh Global Game Jam over the weekend and with four others we made Insufficient Storage,a game about an android returning home from war. The game has a great story, music that changes at each stage and some awesome artwork. It was written in Clojure using the JavaFX UI library. This was my first attempt at using Clojure and I learnt a lot, but I'm not going to be rewriting Dwerg Saga in it. The really useful stuff that functional programming provides (map, reduce and filter) are already available in C# in the Linq libraries. I often, half-jokingly, remark to functional purists that language needs both nouns and verbs. My colleague at the game jam responded that the data are the nouns in functional programming languages. Something I'll have to consider.
I took a couple of days break after the Game Jam so there's nothing new to report there. I've applied to the UK Games Fund and making the pitch video for that will be the focus of the next week. If I have time I will pick up the other work I mentioned last week.
Get Dwerg Saga
Dwerg Saga
Mine out a home for your Dwerg clan, play with friends on a LAN. WIP.
Status | In development |
Author | haikuinteractive |
Genre | Strategy |
Tags | 2D, dwarf-fortress, Massively multiplayer, Multiplayer, Procedural Generation, Real time strategy, Sandbox, tile-based, Top-Down |
Languages | English |
More posts
- Release 0.23.0.3Nov 07, 2023
- Release 0.23Jul 01, 2023
- Release 0.22Feb 15, 2023
- February 2023 - Weeks 165-180 - ContractingFeb 14, 2023
- November 2022 - Week 167 - New LogoNov 12, 2022
- October 2022 - Week 164 - UpdatesOct 23, 2022
- Release 0.21Oct 17, 2022
- October 2022 - Week 163 - HoldingOct 15, 2022
- October 2022 - Week 162 - Game PanelsOct 08, 2022
- October 2022 - Week 161 - Context MenuOct 01, 2022
Leave a comment
Log in with itch.io to leave a comment.