Release 0.7.0.0 - Ac-tu-al
Release 0.7 includes the following changes:
- Draw up to eight sprites on each tile.
- Mining straight into the earth.
- Context-sensitive build and mine tools.
- Fix messages being hidden by Dwerg information panel.
- Less flickery water rendering.
- Improved render performance, 4x speed increase with a Parallel.For.
- Fix Dwergs getting in the way of jobs by having the builder ask them to move.
- Bigger buttons.
- Zoom in and out buttons
- Viewing a single layer is now a view-mode and all tools work in either single or depth modes.
- Stairs tool will now show what types of stairs will be built (up, down or up and down.)
- Cursor Information Panel improved (Work in Progress.)
- Tweaks to the tutorial; more chat/hints from the merchant between UI explanations.
I was disappointed to have my release pipeline fail on me yesterday. From my brief googling I believe the issue is that there are limits on the build agents, possibly just the size of the temporary directory as the failure occurred when extracting NuGet packages.
I temporarily disabled my tests and left my flat in Edinburgh with the build still in progress. I got on a train to Dundee for InGAME Insights #1: AI for Writers, opened my laptop and found that the Windows and Mac builds completed successfully. Hurrah! Next I merged the release branch into the cloud branch to have AWS update the service… and ten minutes later version 0.7 of the service is up and running. A quick test from my Mac over my phone’s personal hotspot reveals a bug; the Mac can’t get the user’s location… not sure if that’s because I’m on a train, something for the backlog. Luckily I added a “Continue Cloud Game” feature that allows me to connect to the last cloud game and hey Dwerg Saga on a train over a hotspot!
Get Dwerg Saga
Dwerg Saga
Mine out a home for your Dwerg clan, play with friends on a LAN. WIP.
Status | In development |
Author | haikuinteractive |
Genre | Strategy |
Tags | 2D, dwarf-fortress, Massively multiplayer, Multiplayer, Procedural Generation, Real time strategy, Sandbox, tile-based, Top-Down |
Languages | English |
More posts
- Release 0.23.0.3Nov 07, 2023
- Release 0.23Jul 01, 2023
- Release 0.22Feb 15, 2023
- February 2023 - Weeks 165-180 - ContractingFeb 14, 2023
- November 2022 - Week 167 - New LogoNov 12, 2022
- October 2022 - Week 164 - UpdatesOct 23, 2022
- Release 0.21Oct 17, 2022
- October 2022 - Week 163 - HoldingOct 15, 2022
- October 2022 - Week 162 - Game PanelsOct 08, 2022
- October 2022 - Week 161 - Context MenuOct 01, 2022
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