November 2019 - Week 10 - Binding of the Keys
Summary
- Enable key re-binding
- Pretty in-game messaging
- Legal shenanigans
Detail
"The worst thing in a game is not being able to re-assign keys" - A. Gamer. Better fix that then. Of course it takes longer than expected; secondary key-bindings, key-combinations, key re-bindings that break the game, displaying the keys on the interface and making all the key icons turn this into a 4-day task.
Edindies at Konbo was busy again on Saturday. I can definitely recommend the Welsh cheese-toasty, it's got mustard. There's also a garlic cheese-toasty which is recommended by garlic-lovers. If you like mech fighting games keep an eye out for Exon.
Explaining why the game needs a user's location and showing a loading indicator when the game is syncing are quick tasks. The modal dialogs needed some love as the text wasn't wrapping and the buttons were just text. I fixed that and even handled widows and made a destructive version:
Destructive purple-rose:
On Tuesday I was at Creative Circles Leith to make connections and drink coffee. Custom Lane offers hot-desking and I took the opportunity to fix some bugs on Mac OS High Sierra and test a cloud game with two clients. It was nice to see the game working somewhere other than my flat.
On Wednesday I gritted my teeth, donned my barrister's gown and belly-flopped into the wonderful world of GDPR, privacy-policies and EULAs. The EU GDPR website has a good template for privacy policies and I'm pretty happy with mine. My EULA I'm less certain about. Its main purpose is to prevent others from re-selling the game and to protect against frivolous lawsuits. The part about user-created content is there so I can share screenshots of what people have created but it sounds terribly draconian. I should probably get a lawyer but I hear they cost almost as much as software engineers.
This week I've also been play-testing SOLAS. It's a fiendishly good puzzle game and definitely one to watch out for.
In the coming week I will:
- Document the cloud architecture
- Create a cloud development environment
- Create a new game on itch.io
- Create Azure build pipelines for the cloud game
- ... and release!
Happy delving!
Get Dwerg Saga
Dwerg Saga
Mine out a home for your Dwerg clan, play with friends on a LAN. WIP.
Status | In development |
Author | haikuinteractive |
Genre | Strategy |
Tags | 2D, dwarf-fortress, Massively multiplayer, Multiplayer, Procedural Generation, Real time strategy, Sandbox, tile-based, Top-Down |
Languages | English |
More posts
- Release 0.23.0.3Nov 07, 2023
- Release 0.23Jul 01, 2023
- Release 0.22Feb 15, 2023
- February 2023 - Weeks 165-180 - ContractingFeb 14, 2023
- November 2022 - Week 167 - New LogoNov 12, 2022
- October 2022 - Week 164 - UpdatesOct 23, 2022
- Release 0.21Oct 17, 2022
- October 2022 - Week 163 - HoldingOct 15, 2022
- October 2022 - Week 162 - Game PanelsOct 08, 2022
- October 2022 - Week 161 - Context MenuOct 01, 2022
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